Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 29, 2006, 07:24 AM // 07:24   #1
Pre-Searing Cadet
 
Join Date: Jun 2006
Advertisement

Disable Ads
Default Returning to group after linkdeath

Synopsis: I'm sort of suprised that this isn't already a feature, or even a suggested feature, but I would absolutely love to see the ability to return to an instance / mission after going linkdead.

Possible Implementation: Given the ability to teleport back out, I don't see any problems with having the player appear as a ghostly form next to the group leader, and becoming active in the game 10 seconds later (thus letting you avoid dropping in to the middle of a battle unprepared, and giving you the option to teleport out if you'd like to).

You could also have a prompt upon returning to the game, asking if you'd like to rejoin the group. You might wind up in the middle of a fight and quickly dead, but still a lot more fun than restarting.

Finally, if you really wanted to open it up, you could give the team leader the ability to summon *anyone* in to an instance, as long as there was an open slot. This would obviously need to be consentual, and would probably involve a 1 minute easily-interruptable "activation" time to ensure it didn't get abused. Honestly, though, I can't see much potential for abuse - it's more useful to have had the person there all along, not summoning them partway through.

Reasoning: One of my friends has an internet connection that sometimes drops out every 5-20 minutes, and completing an entire mission with him is quite a challenge. I myself have a slightly unstable computer, and when it decides to crash three times on the same mission I and my guildmates start getting really sick of seeing the first half of the mission again.
MPQ_612 is offline   Reply With Quote
Old Jun 29, 2006, 08:37 AM // 08:37   #2
Krytan Explorer
 
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
Default

This is an oft-raised topic usually called "reconnects". have a look at those threads.
Rieselle is offline   Reply With Quote
Old Jun 29, 2006, 08:41 AM // 08:41   #3
Krytan Explorer
 
bigwig's Avatar
 
Join Date: Oct 2005
Location: Nova Scotia
Guild: #Dismantle
Default

surprisingly i didn't see it in the index of ideas thread.
bigwig is offline   Reply With Quote
Old Jun 29, 2006, 10:04 AM // 10:04   #4
Desert Nomad
 
Join Date: Jan 2006
Location: Moon
Profession: Mo/
Default

Quote:
Originally Posted by MPQ_612
Honestly, though, I can't see much potential for abuse - it's more useful to have had the person there all along, not summoning them partway through.
"Selling elite skill X cap, 1k, whisper Y for invite", suppose that's pretty much only way to "abuse" the feature.
Kaguya is offline   Reply With Quote
Old Jun 29, 2006, 10:34 AM // 10:34   #5
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by Kaguya
"Selling elite skill X cap, 1k, whisper Y for invite", suppose that's pretty much only way to "abuse" the feature.
It would allow you to reconnect to an instance you've been disconnected from. Not create a party and port directly to an area on the map.

So no Abuse.

A.net said they are working on reconnection implementation for instances such as missions and GvG. When and if this will ever be added in is unknown.
RTSFirebat is offline   Reply With Quote
Old Jun 29, 2006, 10:36 AM // 10:36   #6
Desert Nomad
 
Join Date: Jan 2006
Location: Moon
Profession: Mo/
Default

Quote:
Originally Posted by RTSFirebat
It would allow you to reconnect to an instance you've been disconnected from. Not create a party and port directly to an area on the map.

So no Abuse.

A.net said they are working on reconnection implementation for instances such as missions and GvG. When and if this will ever be added in is unknown.
The whole quote that I commented is...

Quote:
Originally Posted by MPQ_612
Finally, if you really wanted to open it up, you could give the team leader the ability to summon *anyone* in to an instance, as long as there was an open slot. This would obviously need to be consentual, and would probably involve a 1 minute easily-interruptable "activation" time to ensure it didn't get abused. Honestly, though, I can't see much potential for abuse - it's more useful to have had the person there all along, not summoning them partway through.
... which is creating a party/joining more people to it when the team is already in an instance.
Kaguya is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
RTSFirebat The Riverside Inn 6 Mar 15, 2006 11:13 PM // 23:13
Maxiemonster Sardelac Sanitarium 11 Jan 11, 2006 01:09 PM // 13:09
Maturity returning to the Arenas? Anarkii The Riverside Inn 43 Aug 04, 2005 06:15 AM // 06:15
iczer Sardelac Sanitarium 1 Apr 29, 2005 05:29 PM // 17:29


All times are GMT. The time now is 05:23 PM // 17:23.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("